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	<title>Comments on: The Importance of Time of Day and Peak Hours in Auction House Sales</title>
	<atom:link href="http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/</link>
	<description>...legal ways to make lots of money in any mmo</description>
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		<title>By: tyson</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-179</link>
		<dc:creator>tyson</dc:creator>
		<pubDate>Sun, 13 Apr 2008 15:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-179</guid>
		<description>Gerbil, great point. I have also had good success with this. If it&#039;s a long maintenance you&#039;ll often end up getting items you might not otherwise when you log back on.</description>
		<content:encoded><![CDATA[<p>Gerbil, great point. I have also had good success with this. If it&#8217;s a long maintenance you&#8217;ll often end up getting items you might not otherwise when you log back on.</p>
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		<title>By: Gerbil</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-178</link>
		<dc:creator>Gerbil</dc:creator>
		<pubDate>Sun, 13 Apr 2008 11:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-178</guid>
		<description>It&#039;s also worth considering placing some bids just before server maintenace. It&#039;s an easy way to buy a few hour&#039;s grace on an otherwise competitive bidding process.</description>
		<content:encoded><![CDATA[<p>It&#8217;s also worth considering placing some bids just before server maintenace. It&#8217;s an easy way to buy a few hour&#8217;s grace on an otherwise competitive bidding process.</p>
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		<title>By: Mama Druid</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-170</link>
		<dc:creator>Mama Druid</dc:creator>
		<pubDate>Thu, 06 Mar 2008 09:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-170</guid>
		<description>Excellent advice. Thank you, once again, for sharing!</description>
		<content:encoded><![CDATA[<p>Excellent advice. Thank you, once again, for sharing!</p>
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		<title>By: tyson</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-169</link>
		<dc:creator>tyson</dc:creator>
		<pubDate>Tue, 04 Mar 2008 22:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-169</guid>
		<description>Thanks Yvelle. It&#039;d be interesting to see what kinds of goods sell for less during the week.  Over the weekend, perhaps the higher demand on those items you sell isn&#039;t also met with more competition (to drive the price back down) and that is a great niche to find!</description>
		<content:encoded><![CDATA[<p>Thanks Yvelle. It&#8217;d be interesting to see what kinds of goods sell for less during the week.  Over the weekend, perhaps the higher demand on those items you sell isn&#8217;t also met with more competition (to drive the price back down) and that is a great niche to find!</p>
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		<title>By: Yvelle</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-168</link>
		<dc:creator>Yvelle</dc:creator>
		<pubDate>Tue, 04 Mar 2008 03:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-168</guid>
		<description>Excellent post.  One thing I&#039;ve found on my main server, is that some trade goods tend to sell for very cheap during the week.  But on the weekends, with higher demand, the price jumps.  I have repeated bought a stack of light leather for 20s, then sold it a few days later for 1g.  It&#039;s small profits, but still a nice mark-up.</description>
		<content:encoded><![CDATA[<p>Excellent post.  One thing I&#8217;ve found on my main server, is that some trade goods tend to sell for very cheap during the week.  But on the weekends, with higher demand, the price jumps.  I have repeated bought a stack of light leather for 20s, then sold it a few days later for 1g.  It&#8217;s small profits, but still a nice mark-up.</p>
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		<title>By: tyson</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-167</link>
		<dc:creator>tyson</dc:creator>
		<pubDate>Sat, 01 Mar 2008 17:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-167</guid>
		<description>There needs to be *just* an auction house game, called Undercut Wars. Of course, there would be no auction house if there weren&#039;t meaning behind the items, people who&#039;s time investment in acquiring an item was taken into consideration. 

However, I think such a game could still exist in a computer simulation with some of the things we&#039;ve talked about built in: server maturity, item rarity and frequency, etc.  Stick a bunch of random but consistent values for items on each &quot;server&quot; and see what happens. Would be interesting and different for each server.</description>
		<content:encoded><![CDATA[<p>There needs to be *just* an auction house game, called Undercut Wars. Of course, there would be no auction house if there weren&#8217;t meaning behind the items, people who&#8217;s time investment in acquiring an item was taken into consideration. </p>
<p>However, I think such a game could still exist in a computer simulation with some of the things we&#8217;ve talked about built in: server maturity, item rarity and frequency, etc.  Stick a bunch of random but consistent values for items on each &#8220;server&#8221; and see what happens. Would be interesting and different for each server.</p>
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		<title>By: Furinur</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-166</link>
		<dc:creator>Furinur</dc:creator>
		<pubDate>Fri, 29 Feb 2008 20:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-166</guid>
		<description>I have to second the &quot;wee-hours&quot; theory... I can&#039;t believe the deals I get when there is hardly anyone on... probably just dumping items for quick sell to pickup when raiding (or whatever), begins the next day/night.</description>
		<content:encoded><![CDATA[<p>I have to second the &#8220;wee-hours&#8221; theory&#8230; I can&#8217;t believe the deals I get when there is hardly anyone on&#8230; probably just dumping items for quick sell to pickup when raiding (or whatever), begins the next day/night.</p>
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		<title>By: DragonBuster</title>
		<link>http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/comment-page-1/#comment-165</link>
		<dc:creator>DragonBuster</dc:creator>
		<pubDate>Fri, 29 Feb 2008 19:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmoauctioneer.com/2008/02/the-importance-of-time-of-day-and-peak-hours-in-auction-house-sales/#comment-165</guid>
		<description>Very nice idea - although I hadn&#039;t really taken the time to consider it, I fully acknowledge this post as 100% fact, for pretty much every reason he listed above :) You also have to factor that a lot of the quick moving items - enchanting supplies, potions, herbs, ore, etc. (our bread and butter, gatherers!) - moves pretty fast on raiding days. And raiding days, as most of us know, are on the weekdays, which just further supports the audience that you&#039;re selling to (since a lot of raiders are the adult generation anyways) ;)

I often have a hard time selling things on the weekend, which often has me playing undercut wars (which I do purposely for certain items, so it&#039;s not always a bad thing), but that just means more room for deals to be snatched up :)</description>
		<content:encoded><![CDATA[<p>Very nice idea &#8211; although I hadn&#8217;t really taken the time to consider it, I fully acknowledge this post as 100% fact, for pretty much every reason he listed above <img src='http://www.mmoauctioneer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You also have to factor that a lot of the quick moving items &#8211; enchanting supplies, potions, herbs, ore, etc. (our bread and butter, gatherers!) &#8211; moves pretty fast on raiding days. And raiding days, as most of us know, are on the weekdays, which just further supports the audience that you&#8217;re selling to (since a lot of raiders are the adult generation anyways) <img src='http://www.mmoauctioneer.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I often have a hard time selling things on the weekend, which often has me playing undercut wars (which I do purposely for certain items, so it&#8217;s not always a bad thing), but that just means more room for deals to be snatched up <img src='http://www.mmoauctioneer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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